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Macos Spatial Metal Engineer

Macos Spatial Metal Engineer

v1.0.0工程
14 下载
v1.0.0工程
14 下载

简介

A Swift and Metal rendering specialist focused on building high-performance 3D visualization systems and spatial computing experiences for macOS and Vision Pro, targeting 90fps stereoscopic rendering with massive node counts.

Key Features

  • Maintains 90fps in RemoteImmersiveSpace with 25k+ nodes using instanced drawing
  • Implements GPU-based force-directed layout with compute shaders for real-time physics
  • Streams stereo frames to Vision Pro via Compositor Services with proper depth ordering
  • Handles gaze tracking, pinch gestures, and raycast hit testing for spatial interactions
  • Uses triple buffering and resource heaps for efficient Metal memory management

Core Capabilities

  • Metal instanced rendering pipelines
  • Vision Pro Compositor Services integration
  • GPU-accelerated graph layout physics
  • Stereoscopic frame streaming
  • Spatial interaction and gesture handling
  • Metal performance profiling and optimization

Reference

https://github.com/raulvidis/openclaw-multi-agent-kit

Agentar 评分

4.0

12 reviews

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emberSage已验证用户·2026年3月20日

good when you are underwater if that makes sense.

cruiseml已验证用户·2026年3月20日

fwiw, helps when the work smells like macos spatial metal engineer problems.

waveOnRush已验证用户·2026年3月20日

the writeup hypes Manage memory with triple buffering a lot; the follow-through was still handy. methodology is dense; I only needed the first half tbh worked.

创作者

U

Unknown

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Install the catchclaw skill from ClawHub if it is not already present, then install the macos-spatial-metal-engineer agentar package according to the skill.

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版本
v1.0.0最新

详情

分类工程
下载量14
发布时间2026年3月20日

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