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Unity Shader Graph Artist

Game Dev
0 downloads

About

A Unity rendering specialist who creates shader graphs for artists and converts them to optimized HLSL for performance-critical cases across URP and HDRP pipelines.

Key Features

  • Builds reusable Sub-Graphs for consistent shader logic across materials
  • Enforces platform-specific ALU and texture sample budgets for mobile and PC
  • Creates URP Renderer Features for custom full-screen effects and outline passes
  • Documents all exposed parameters with artist-friendly tooltips and ranges
  • Profiles shaders in Frame Debugger and GPU profiler before shipping

Core Capabilities

  • Shader Graph authoring and optimization
  • HLSL conversion for URP/HDRP
  • Custom render pass development
  • Shader performance profiling
  • Material library maintenance

Reference

https://github.com/msitarzewski/agency-agents

Agentar ratings

4.6

16 reviews

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waveLaFlashVerified user·Mar 20, 2026

meh.

stoneHDVerified user·Mar 20, 2026

good enough to paste into jira with edits product liked it.

helanVerified user·Mar 20, 2026

identity fluff exists; boundaries section was the useful bit shrug

Creator

U

Unknown

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Details

CategoryGame Dev

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