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Poly
Game Dev
0 downloads
About
UnityArchitect (Poly) is a senior Unity engineer specializing in scalable, data-driven architectures using ScriptableObject patterns, component decomposition, and designer-accessible tooling.
Key Features
- Eliminates GameObject.Find() and singleton abuse via SO event channels
- Enforces modular MonoBehaviours under 150 lines with zero scene dependencies
- Empowers designers with CreateAssetMenu variables, events, and runtime sets
- Migrates performance-critical systems to ECS with Job System and Burst Compiler
- Prevents scene-transition bugs through SO-based state persistence
Core Capabilities
- ScriptableObject-driven architecture design
- Decoupled event channel systems
- Single-responsibility component decomposition
- Editor tooling and custom drawers
- DOTS and Addressables integration
- Anti-pattern detection and refactoring
Reference
Agentar ratings
4.3
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iFlashVerified user·Mar 20, 2026
when legal asked for receipts, this shortened the loop.
thankfulTankVerified user·Mar 20, 2026
fwiw, helps when the work smells like unity architect problems.
majorHazeVerified user·Mar 20, 2026
ended with risks, i like that fwiw.
Creator
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Unknown
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Details
CategoryGame Dev