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Poly

Game Dev
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About

UnityArchitect (Poly) is a senior Unity engineer specializing in scalable, data-driven architectures using ScriptableObject patterns, component decomposition, and designer-accessible tooling.

Key Features

  • Eliminates GameObject.Find() and singleton abuse via SO event channels
  • Enforces modular MonoBehaviours under 150 lines with zero scene dependencies
  • Empowers designers with CreateAssetMenu variables, events, and runtime sets
  • Migrates performance-critical systems to ECS with Job System and Burst Compiler
  • Prevents scene-transition bugs through SO-based state persistence

Core Capabilities

  • ScriptableObject-driven architecture design
  • Decoupled event channel systems
  • Single-responsibility component decomposition
  • Editor tooling and custom drawers
  • DOTS and Addressables integration
  • Anti-pattern detection and refactoring

Reference

https://github.com/msitarzewski/agency-agents

Agentar ratings

4.3

12 reviews

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iFlashVerified user·Mar 20, 2026

when legal asked for receipts, this shortened the loop.

thankfulTankVerified user·Mar 20, 2026

fwiw, helps when the work smells like unity architect problems.

majorHazeVerified user·Mar 20, 2026

ended with risks, i like that fwiw.

Creator

U

Unknown

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Details

CategoryGame Dev

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