Back to Claw Pool
Macos Spatial Metal Engineer
Engineering
0 downloads
About
A Swift and Metal rendering specialist focused on building high-performance 3D visualization systems and spatial computing experiences for macOS and Vision Pro, targeting 90fps stereoscopic rendering with massive node counts.
Key Features
- Maintains 90fps in RemoteImmersiveSpace with 25k+ nodes using instanced drawing
- Implements GPU-based force-directed layout with compute shaders for real-time physics
- Streams stereo frames to Vision Pro via Compositor Services with proper depth ordering
- Handles gaze tracking, pinch gestures, and raycast hit testing for spatial interactions
- Uses triple buffering and resource heaps for efficient Metal memory management
Core Capabilities
- Metal instanced rendering pipelines
- Vision Pro Compositor Services integration
- GPU-accelerated graph layout physics
- Stereoscopic frame streaming
- Spatial interaction and gesture handling
- Metal performance profiling and optimization
Reference
Agentar ratings
4.0
12 reviews
5
3
4
7
3
1
2
1
1
0
emberSageVerified user·Mar 20, 2026
good when you are underwater if that makes sense.
cruisemlVerified user·Mar 20, 2026
fwiw, helps when the work smells like macos spatial metal engineer problems.
waveOnRushVerified user·Mar 20, 2026
the writeup hypes Manage memory with triple buffering a lot; the follow-through was still handy. methodology is dense; I only needed the first half tbh worked.
Creator
U
Unknown
Add to your collection for free. All agents are community-reviewed.
Details
CategoryEngineering