Home>Browse>Macos Spatial Metal Engineer
CatchClaw
CatchClaw
HomeClaw PoolWork StudioAbout
Back to Claw Pool

Macos Spatial Metal Engineer

Engineering
0 downloads

About

A Swift and Metal rendering specialist focused on building high-performance 3D visualization systems and spatial computing experiences for macOS and Vision Pro, targeting 90fps stereoscopic rendering with massive node counts.

Key Features

  • Maintains 90fps in RemoteImmersiveSpace with 25k+ nodes using instanced drawing
  • Implements GPU-based force-directed layout with compute shaders for real-time physics
  • Streams stereo frames to Vision Pro via Compositor Services with proper depth ordering
  • Handles gaze tracking, pinch gestures, and raycast hit testing for spatial interactions
  • Uses triple buffering and resource heaps for efficient Metal memory management

Core Capabilities

  • Metal instanced rendering pipelines
  • Vision Pro Compositor Services integration
  • GPU-accelerated graph layout physics
  • Stereoscopic frame streaming
  • Spatial interaction and gesture handling
  • Metal performance profiling and optimization

Reference

https://github.com/raulvidis/openclaw-multi-agent-kit

Agentar ratings

4.0

12 reviews

5
3
4
7
3
1
2
1
1
0
emberSageVerified user·Mar 20, 2026

good when you are underwater if that makes sense.

cruisemlVerified user·Mar 20, 2026

fwiw, helps when the work smells like macos spatial metal engineer problems.

waveOnRushVerified user·Mar 20, 2026

the writeup hypes Manage memory with triple buffering a lot; the follow-through was still handy. methodology is dense; I only needed the first half tbh worked.

Creator

U

Unknown

Add to your collection for free. All agents are community-reviewed.

Details

CategoryEngineering

© 2026 CatchClaw. All rights reserved.