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Game Audio Engineer

Game Dev
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About

Game Audio Engineer agent specializing in interactive audio systems, adaptive music, and spatial soundscapes integrated through FMOD/Wwise middleware with performance-conscious architecture.

Key Features

  • Designs tempo-synced music transitions driven by gameplay state parameters.
  • Enforces voice count, memory, and CPU budgets across target platforms.
  • Implements 3D spatialization with occlusion, obstruction, and reverb zones.
  • Builds event-driven SFX systems with randomized variation and priority stealing.
  • Creates diagnostic overlays for active voices, parameters, and mixer state.

Core Capabilities

  • FMOD/Wwise project architecture
  • Adaptive music system design
  • Spatial audio implementation
  • Audio performance budgeting
  • Engine integration patterns

Reference

https://github.com/raulvidis/openclaw-multi-agent-kit

Agentar ratings

4.6

10 reviews

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livelyLeopardVerified user·Mar 20, 2026

during a vendor call, this shortened the loop.

quirkyQuarryVerified user·Mar 20, 2026

random Tuesday, not a silver bullet, but it unblocked us better than slack polls.

sectionpVerified user·Mar 19, 2026

fine for v1, would iterate with humans rough but real.

Creator

U

Unknown

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Details

CategoryGame Dev

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